Legacy of the Green Regent
Hit Dice: 1d8+1
Initiative: 1 size, 1 point sonic damage)
Special Attacks: Sonic Bark
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4
Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats: Alertness, Spring Attack B, Weapon Finesse B
Organization: Solitary, nest (3-12), or pack (11-20)
Challenge Rating: 1/3
Alignment: Always neutral
Advancement: 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment: -
This enormous rat looks bigger and more vicious than most dogs. It has course, spiky fur, malevolent eyes, and a long naked tail. A variant of the dire rat, Lightning rats are also omnivorous scavengers, but hunt in cleaner, healthy locales, and thus tend to lack the diseases of their cousins. Like dire rats, Lightning rats attack to defend their nests and territories. Some goblins raise and train Lightning rats to guard their lairs and outposts. Lightning rats can grow to be up to 41/2 feet long and weigh over 50 pounds, but tend to be longer and leaner than other dire rats, and from a distance can be confused with large otters.
Lightning rat packs attack with hit and run attacks, biting and chewing with their sharp incisors.
Sonic Bite (Ex): In combat their bites are accompanied by loud sonic barks, which do an extra bit of damage (1 point for Small Lightning rats, and 1d3 points for Medium lightning rats), and also inform others in the area (or goblin keepers) that trouble is afoot.
Skills: Lightning rats have a +8 racial bonus on Swim checks. Lightning rats have a +8 racial bonus on Climb checks and can always choose to take 10 on climb checks, een if rushed or threatened.
Lightning rats use their Dexterity modifiers for Climb and Swim checks.
Tactics: The rats are shrewd combatants, using their speed and Spring Attack to attack, and then duck back into the smaller caves, which grant cover (+4 to AC, +2 bonus on Reflex saves in certain situations).