Legacy of the Green Regent
Three major subraces of halfling dwell in Faerûn: the lightfoot halflings,the rare ghostwise halflings, and the strongheart halflings of Luiren in the south. Like the rock gnomes, many halflings live among the Big Folk in the human lands. They are resourceful and quick, perfectly at home among the sprawling human lands or living apart in their own settled communities. The halflings name for their race is the hin, although most accept “halfling” with a shrug and a smile.
These wild, nearly feral halflings rarely leave the confines of the deep forests. Strange and reclusive, they form close-knit communities because of their amazing talents and are uncomfortable with strangers. Like other halflings, they refer to themselves as the hin. They do not have a name for their subrace, because their culture is almost entirely cut off from the outside world and their awareness of other kinds of halflings is very low.
Regions: The Chondalwood, south of the Vilhon Reach, is home to a number of ghostwise settlements. Other forests inhabited by these reclusive folk include the Methwood between Chessenta and Unther, and the Forest of Amtar south of the plains of the Shaar.
Racial Abilities: Ghostwise halflings have all the halfling racial traits given in Chapter 2 of the Player’s Handbook except as follows:
• Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails.
• Ghostwise halflings do not receive the standard halfling +1 racial bonus on all saving throws. They simply are not as lucky as their lightfoot cousins.
• Favored Class: Barbarian.
The most common type of halflings seen in the world, the lightfoots are the most likely to give in to their desire to wander. They are at home living side by side with folk of many different races and cultures. Lightfoot halflings are more likely to worship nonhalfling deities than any other halfling subrace.
Regions: Some lightfoot halflings are wandering traders, craftsfolk, and entertainers. A clan of several extended families may settle in a human town for a year or two, working and trading, and then pick up their stakes and move on for reasons known only to themselves. Many lightfoot halflings prefer a more sedentary existence. The kingdom of Luiren is the ancestral homeland of the halfling race, and some lightfoots live there. Other lightfoots settle permanently in just about any land in which humans live. Any region entry for a human land is acceptable for a lightfoot character.
Racial Abilities: Lightfoot halflings are the standard halflings found in the Player’s Handbook. They have all the halfling racial traits given in Chapter 2 of the Player’s Handbook except as follows:
• Automatic Languages: Halfling, Common, home region.
While the lightfoot halflings value the experience of travel and the sight of new lands and peoples, the stronghearts are a more organized, orderly, and industrious race. They build to last, and fiercely defend their homelands against threats that their lightfoot kin would simply
flee. Northland humans familiar with the easy going ways of the lightfoot halflings are surprised to learn that some halflings are capable of a warrior tradition and aren’t afraid to show a hint of arrogance or confidence in their own abilities and strengths. Strongheart halflings enjoy athletic contests and value exceptional skills of all kinds.
Regions: Strongheart halflings make up most of the population of the land of Luiren. They are uncommon in other lands.
Racial Abilities: Strongheart halflings have all the halfling racial traits given in Chapter 2 of the Player’s Handbook except as follows:
• Strongheart halflings gain one extra feat at 1st level, because they have a strong drive to compete and many opportunities to practice their skills. Strongheart halflings do not receive the halfling racial +1 bonus on all saving throws. They have not experienced the same kind of
adversity that the lightfoot halflings have survived.
• Automatic Languages: Halfling, Common, home region.Bonus Languages: Dwarven, Gnoll, Goblin, Halruaan, Shaaran.