dire weasel

Medium Animal
Hit Dice: 3d8 (13 hp)
Initiative: 4
Speed: 40 ft. (8 squares)
Armor Class: 16 (
4 Dex, 2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +2/
4
Attack: Bite 6 melee (1d63)
Full Attack: Bite 6 melee (1d63)
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, blood drain
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
Skills: Hide +8, Listen +3, Move Silently +8, Spot +5
Feats: Alertness, Stealthy , Weapon FinesseB
Environment: Temperate hills
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment:

This sleek, fur-covered creature has a body longer than a human is tall. It has a wedged-shaped head crowned in short horns, four short legs, and a stumpy tail. It movements are fluid and very quick. Dire weasels are aggressive, almost manic creatures with boundless energy. Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.

dire weasel

Legacy of the Green Regent Trefold